![]() Over time you are able to give it increasingly complex commands to help you progress, such as giving it directions or telling it to jump. As you push deeper into the nest you not only see it do surprising things, but slowly bond with you and the world around it. It reacts to its surroundings in surprising ways at times - ways you, as a human, wouldn't think about, bother with or be able to do. It's a struggle not to bond with Trico emotionally as a player. At times it needs to be soothed, which you can do at any time out of necessity or even just for fun, by petting it. It's inquisitive and protective, investigating things on its own and looking for barrels of food but most interested in staying near you and protecting you from the dangers of the ruins. Trico isn't a real animal, of course, but it certainly acts like one. Narration is meaningful but sparse, the environments are massive but empty and progress must be made via teamwork between the player and the restless Trico, whose AI and movements do a very convincing job of making you believe it's a real animal. Your first few minutes of the game get the player in the right mindset for what's to come. I'm happy to say that in many ways, it does. So here we are in 2016, the year The Last Guardian finally rises from the ashes of development hell to see a full-fledged release, and the big question surrounding the game is whether it lives up to its predecessor. Many point to Shadow of The Colossus as the most prime example of a video game being art. These shoes are colossal - Shadow of The Colossus itself pushed the PlayStation 2 hardware to its limits, and within its massive environments and one-on-one battles against the colossi was a story and heart to it that no other game has been able to express as well since. Shoes much larger than the game's massive Trico could fill on its own. Fans waited an entire console generation and then some to finally get their hands on this game, and it was well-worth the wait.įollowing the footsteps of the emotional ICO and enigmatic Shadow of The Colossus, SIE Japan Studio had some big shoes to fill with this release. Not on the PlayStation 3 it was initially announced for, but its successor the PlayStation 4. Seven years after announcement and nine years after the game began development, we have finally gotten The Last Guardian in full. Shadow of The Colossus released for the PlayStation 2 in 2005 and The Last Guardian itself was announced as a PlayStation 3 title way back in 2009. It's been a long time since we got a game from the famed Team ICO (now reformed with partial members at SIE Japan Studio).
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